3D Modeling with open source tools and the usage of open source 3D Engines in my art

In this presentation Malte Steiner talks about his usage of 3D Engines in his art, from early experiments with VRML in the 90s via OpenSceneGraph in the 2000s till Godot today. Accessibility of the code to modify and expand the engines beyond their original intention was and is an important factor in choosing the right one.
Date
22.05.
Start
11
00
End
11
15
Format
Lightning Talks
Contributor(s)